CVE-ID

CVE-2018-1000224

• CVSS Severity Rating • Fix Information • Vulnerable Software Versions • SCAP Mappings • CPE Information
Description
Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. game server, or game client). Could be triggered by multiplayer opponent. This vulnerability appears to have been fixed in 2.1.5, 3.0.6, master branch after commit feaf03421dda0213382b51aff07bd5a96b29487b.
References
Note: References are provided for the convenience of the reader to help distinguish between vulnerabilities. The list is not intended to be complete.
Assigning CNA
Distributed Weakness Filing Project
Date Entry Created
20180820 Disclaimer: The entry creation date may reflect when the CVE ID was allocated or reserved, and does not necessarily indicate when this vulnerability was discovered, shared with the affected vendor, publicly disclosed, or updated in CVE.
Phase (Legacy)
Assigned (20180820)
Votes (Legacy)
Comments (Legacy)
Proposed (Legacy)
N/A
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