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There are 12 CVE entries that match your search.
Name Description
CVE-2012-3345 ioquake3 before r2253 allows local users to overwrite arbitrary files via a symlink attack on the /tmp/ioq3.pid temporary file.
CVE-2011-3012 The ioQuake3 engine, as used in World of Padman 1.2 and earlier, Tremulous 1.1.0, and ioUrbanTerror 2007-12-20, does not check for dangerous file extensions before writing to the quake3 directory, which allows remote attackers to execute arbitrary code via a crafted third-party addon that creates a Trojan horse DLL file, a different vulnerability than CVE-2011-2764.
CVE-2011-2764 The FS_CheckFilenameIsNotExecutable function in qcommon/files.c in the ioQuake3 engine 1.36 and earlier, as used in World of Padman, Smokin' Guns, OpenArena, Tremulous, and ioUrbanTerror, does not properly determine dangerous file extensions, which allows remote attackers to execute arbitrary code via a crafted third-party addon that creates a Trojan horse DLL file.
CVE-2011-1412 sys/sys_unix.c in the ioQuake3 engine on Unix and Linux, as used in World of Padman 1.5.x before 1.5.1.1 and OpenArena 0.8.x-15 and 0.8.x-16, allows remote game servers to execute arbitrary commands via shell metacharacters in a long fs_game variable.
CVE-2010-5077 server/sv_main.c in Quake3 Arena, as used in ioquake3 before r1762, OpenArena, Tremulous, and other products, allows remote attackers to cause a denial of service (network traffic amplification) via a spoofed (1) getstatus or (2) rcon request.
CVE-2006-3325 client/cl_parse.c in the id3 Quake 3 Engine 1.32c and the Icculus Quake 3 Engine (ioquake3) revision 810 and earlier allows remote malicious servers to overwrite arbitrary write-protected cvars variables on the client, such as cl_allowdownload for Automatic Downloading and fs_homepath for the quake3 path, via a string of cvar names and values sent from the server. NOTE: this can be combined with another vulnerability to overwrite arbitrary files.
CVE-2006-3324 The Automatic Downloading option in the id3 Quake 3 Engine and the Icculus Quake 3 Engine (ioquake3) before revision 804 allows remote attackers to overwrite arbitrary files in the quake3 directory (fs_homepath cvar) via a long string of filenames, as contained in the neededpaks buffer.
CVE-2006-2875 Stack-based buffer overflow in the CL_ParseDownload function of Quake 3 Engine 1.32c and earlier, as used in multiple products, allows remote attackers to execute arbitrary code via a svc_download command with compressed data that triggers the overflow during expansion.
CVE-2006-2236 Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b allows remote attackers to execute arbitrary commands via a long remapShader command.
CVE-2006-2082 Directory traversal vulnerability in Quake 3 engine, as used in products including Quake3 Arena, Return to Castle Wolfenstein, Wolfenstein: Enemy Territory, and Star Trek Voyager: Elite Force, when the sv_allowdownload cvar is enabled, allows remote attackers to read arbitrary files from the server via ".." sequences in a .pk3 file request.
CVE-2003-0356 Multiple off-by-one vulnerabilities in Ethereal 0.9.11 and earlier allow remote attackers to cause a denial of service and possibly execute arbitrary code via the (1) AIM, (2) GIOP Gryphon, (3) OSPF, (4) PPTP, (5) Quake, (6) Quake2, (7) Quake3, (8) Rsync, (9) SMB, (10) SMPP, and (11) TSP dissectors, which do not properly use the tvb_get_nstringz and tvb_get_nstringz0 functions.
CVE-2000-0303 Quake3 Arena allows malicious server operators to read or modify files on a client via a dot dot (..) attack.
  
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