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There are 20 CVE Records that match your search.
Name Description
CVE-2013-6411 The HandleCrashedAircraft function in aircraft_cmd.cpp in OpenTTD 0.3.6 through 1.3.2 allows remote attackers to cause a denial of service (out-of-bounds read and crash) by crashing an aircraft outside of the map.
CVE-2012-3436 OpenTTD 0.6.0 through 1.2.1 does not properly validate requests to clear a water tile, which allows remote attackers to cause a denial of service (NULL pointer dereference and server crash) via a certain sequence of steps related to "the water/coast aspect of tiles which also have railtracks on one half."
CVE-2012-0049 OpenTTD before 1.1.5 contains a Denial of Service (slow read attack) that prevents users from joining the server.
CVE-2012-0048 OpenTTD 0.3.5 through 1.1.4 allows remote attackers to cause a denial of service (game pause) by connecting to the server and not finishing the (1) authorization phase or (2) map download, aka a "slow read" attack.
CVE-2011-3343 Multiple buffer overflows in OpenTTD before 1.1.3 allow local users to cause a denial of service (daemon crash) or possibly gain privileges via (1) a crafted BMP file with RLE compression or (2) crafted dimensions in a BMP file.
CVE-2011-3342 Multiple buffer overflows in OpenTTD before 1.1.3 allow remote attackers to cause a denial of service (daemon crash) or possibly execute arbitrary code via vectors related to (1) NAME, (2) PLYR, (3) CHTS, or (4) AIPL (aka AI config) chunk loading from a savegame.
CVE-2011-3341 Multiple off-by-one errors in order_cmd.cpp in OpenTTD before 1.1.3 allow remote attackers to cause a denial of service (daemon crash) or possibly execute arbitrary code via a crafted CMD_INSERT_ORDER command.
CVE-2010-4168 Multiple use-after-free vulnerabilities in OpenTTD 1.0.x before 1.0.5 allow (1) remote attackers to cause a denial of service (invalid write and daemon crash) by abruptly disconnecting during transmission of the map from the server, related to network/network_server.cpp; (2) remote attackers to cause a denial of service (invalid read and daemon crash) by abruptly disconnecting, related to network/network_server.cpp; and (3) remote servers to cause a denial of service (invalid read and application crash) by forcing a disconnection during the join process, related to network/network.cpp.
CVE-2010-2534 The NetworkSyncCommandQueue function in network/network_command.cpp in OpenTTD before 1.0.3 does not properly clear a pointer in a linked list, which allows remote attackers to cause a denial of service (infinite loop and CPU consumption) via a crafted request, related to the client command queue.
CVE-2010-0406 OpenTTD before 1.0.1 allows remote attackers to cause a denial of service (file-descriptor exhaustion and daemon crash) by performing incomplete downloads of the map.
CVE-2010-0402 OpenTTD before 1.0.1 does not properly validate index values of certain items, which allows remote authenticated users to cause a denial of service (daemon crash) or possibly execute arbitrary code via a crafted in-game command.
CVE-2010-0401 OpenTTD before 1.0.1 accepts a company password for authentication in response to a request for the server password, which allows remote authenticated users to bypass intended access restrictions or cause a denial of service (daemon crash) by sending a company password packet.
CVE-2009-4007 Unspecified vulnerability in the NormaliseTrainConsist function in src/train_cmd.cpp in OpenTTD before 0.7.5-RC1 allows remote attackers to cause a denial of service (daemon crash) via certain game actions involving a wagon and a dual-headed engine.
CVE-2008-3577 Buffer overflow in src/openttd.cpp in OpenTTD before 0.6.2 allows local users to execute arbitrary code via a large filename supplied to the "-g" parameter in the ttd_main function. NOTE: it is unlikely that this issue would cross privilege boundaries in typical environments.
CVE-2008-3576 Buffer overflow in the TruncateString function in src/gfx.cpp in OpenTTD before 0.6.2 allows remote attackers to cause a denial of service (daemon crash) or possibly execute arbitrary code via a crafted string. NOTE: some of these details are obtained from third party information.
CVE-2008-3547 Buffer overflow in the server in OpenTTD 0.6.1 and earlier allows remote authenticated users to cause a denial of service (persistent game disruption) or possibly execute arbitrary code via vectors involving many long names for "companies and clients."
CVE-2006-1999 The multiplayer menu in OpenTTD 0.4.7 allows remote attackers to cause a denial of service via a UDP packet with an incorrect size, which causes the client to return to the main menu.
CVE-2006-1998 OpenTTD 0.4.7 and earlier allows local users to cause a denial of service (application exit) via a large invalid error number, which triggers an error.
CVE-2005-2764 Multiple buffer overflows in OpenTTD before 0.4.0.1 allow attackers to cause a denial of service (crash) and possibly execute arbitrary code via unspecified vectors.
CVE-2005-2763 Multiple format string vulnerabilities in OpenTTD before 0.4.0.1 allow remote attackers to cause a denial of service (crash) and possibly execute arbitrary code via unspecified vectors.
  
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